Adventure Mode is a brand-new line of levels running parallel to the main story, and
you can switch between the two freely on the home screen.
Compared with Story Mode, the adventure has a gentler difficulty curve and no plot to
interrupt you — just you and the next puzzle.
There are a lot of new levels in it. The more demanding ones are marked
Hard or Extra Hard on the trail before you go in, so you always know
what you are walking into.
New stickers to collect
Adventure Mode comes with its own themed stickers. Collect different versions of
Haru, Dako and MIA, and open the sticker collection to read more of their story.
It keeps growing
I will keep designing new levels for Adventure Mode and pushing them out in updates
— so when you clear everything that is there, more surprises are already on the way.
If you finish all the levels and want to tell me what kind of puzzle you would like to
see next, Discord is the fastest
way to reach me. I read every message in there.
Haru & Dako: Going Home is not a game with pet artwork pasted on
top. It started from the real Haru and the real Dako, and grew outward from there.
At the very beginning, all I wanted was to put two particular animal friends into a
game: Haru is my cat, Dako is a friend's dog. They exist in my life and in my memory,
with their own personalities, habits and ways of expressing themselves. I hoped that one
day I could preserve them in a game, and let more people meet them.
Haru in the game
Haru is a slightly aloof, elegant Siamese. She does not always come to you, but you
always know she is there. She is quiet and sharp-eyed, and sometimes it feels like she is
off to one side observing everything. There is a little distance in the way she moves and
looks at you — which is exactly why the moments she does choose to come close feel
so valuable.
Dako in the game
Dako is a playful, high-energy Shiba Inu. He is more direct and more openly
enthusiastic. There is usually a bit of clumsiness and a lot of joy in whatever he is
doing, as if he is permanently about to discover something new. As my friend's dog he
left me a lot of vivid impressions: lively, mischievous, curious, and always able to
lighten the room.
Finding stories about Haru and Dako in the stickers
The stickers came from the same place. With animals you actually live with, most of
what you remember is not big events — it is small moments: an expression, a gesture, a
habit, some piece of personality that comes out naturally when they are around people. I
wanted to turn those moments into something collectible, so players discover them a
little at a time.
The story is not a straight copy of real life either; it extends from who Haru and Dako
are and what they do. Reality gave me the core of the characters. The game gave them a
world to adventure in, explore, and grow up in.
What I hope you see in there is not just two cute animals, but two friends with
personality, with a story, with a sense of company. They came from real life, and in the
game they got a new journey.
Haru & Dako: Going Home is now on the App Store.
Download now →
It is a puzzle game with real difficulty to it. You switch between the two
characters to move them across the board, read the terrain, plan a route, and keep
trying different approaches until you find the one that actually gets them through.
The first story, The Long Way Home, is open now — 200 different puzzles
in all.
No level is simply walking from A to B. Each one asks you to think: which step comes
first, how to get around an obstacle, when to trigger a mechanism, how to use whatever
that particular level gives you. As you go further, new mechanics appear and the
combinations get richer.
I wanted Going Home to be a game that exercises your head. It does not
rush you and it does not lean on twitchy input — the weight is all on observation,
reasoning and route planning. Sometimes the answer looks like it is right there in front
of you, and only once you start walking it do you find there is another possibility you
still have to account for.
Beyond the puzzles, there are stickers to collect, stories to uncover, and a cat and a
dog to interact with. None of it is decoration: it is all tied to Haru, to Dako, and to
the mood of this world. Solve your way forward and you slowly see more of their story.
For me, this is a game about challenge, company and discovery. It has a cute cat and
dog in it, and it also has puzzles that ask you to think seriously. I hope you get the
satisfaction of cracking a hard one, and a little warmth from the two of them along the
way.